| ▲ | ethbr1 an hour ago | |
> If you are not an expert, AI seems to create a complex solution to whatever it is you were trying to do. I've been watching non-developers vibe code stuff, and the general failure mode seems to be ignorance of 3-pick-2 tradeoffs. They'll spam "make it more reliable" or some such, and AI will best-effort add more intermediary redis caches or similar patterns. But because the vibe coders don't actually know what a redis cache is or how it works, they'll never make the architectural trade-offs to truly fix things. | ||
| ▲ | danbolt an hour ago | parent [-] | |
I’ve noticed something similar with vibecoded game rendering logic submitted by peers. Sometimes it will be peppered with extraneous checks for nullptr, or early returns on textures that have zero size. I often wonder if it’s the statistical nature of the LLM mixed with a request in the prompt. | ||