| ▲ | jfengel an hour ago |
| Do they need to put some funds in escrow? Or will they just shut down the entire company and let the players sue for it. (I know that big publishers won't do that, but I'm sure the lawyers could create shell corporations to solve that problem.) Or they could just demonstrate that they have an offline play capability right from the moment they sell it. |
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| ▲ | mdavidn an hour ago | parent | next [-] |
| The entertainment industry has a long history of making successful movies appear unprofitable on paper to avoid paying royalties. https://en.wikipedia.org/wiki/Hollywood_accounting |
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| ▲ | EdwardDiego 5 minutes ago | parent | next [-] | | The massive battle Peter Jackson had with the studio after none of the LoTR movies made a "profit" was very telling. Oh, and it's even an example in that Wiki article you linked lol | |
| ▲ | jrflowers 41 minutes ago | parent | prev [-] | | My favorite example of this is when Warner Brothers said that Malibu’s Most Wanted wasn’t profitable because they spent so much money marketing Harry Potter that year. |
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| ▲ | kenhwang 36 minutes ago | parent | prev | next [-] |
| Just make the punishment the seizure and full release of the game assets (all source code, version control history, tooling, and release of copyright/trademarks). It's always going to be a wild goose chase trying to take money when there isn't any (actually or by design), just take the product and let the public update it as a last resort. |
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| ▲ | idle_zealot an hour ago | parent | prev | next [-] |
| It doesn't really matter how they comply, so long as the punishment for bon-compliance is serious enough to motivate a good-faith attempt. I'm wary of jumping right into encoding specifics into legislation. That said, I'll be surprised if this actually has the necessary teeth. |
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| ▲ | jfengel an hour ago | parent [-] | | Bankruptcy is a universal get-out-of-punishment free card. At least, if you're a corporation large enough and foresighted enough to shove your liabilities off onto a fictional subsidiary before starting. | | |
| ▲ | Ukv 19 minutes ago | parent [-] | | If the bankruptcy process already involves identifying and administering the company's assets, I feel releasing the server software (as-is) to owners of the game could be part of that. | | |
| ▲ | collingreen 3 minutes ago | parent [-] | | I don't think most game owners could take the server side software and assemble it into working servers their game could contact and use. This isn't realistic and needs something to change at the fundamental server design side and the game development side. A silly answer is regulations about how you can and can't make a game. Another silly answer is a cottage industry doing game server hosting that's required to be third party by law. I don't have any good, realistic ideas that aren't just trying to force game developers to build games differently (or build different games). Maybe that's the cost here but is that better than just letting angry customers influence the market? |
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| ▲ | 0x457 an hour ago | parent | prev [-] |
| Step 1: Open LLC dedicated to this specific video game title. |