| ▲ | digitaltrees 3 hours ago |
| If your codebase can’t fit on a single developer dev machine it’s too big. |
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| ▲ | ramraj07 2 hours ago | parent | next [-] |
| You mean like Teslas multi terabyte repo is not normal? |
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| ▲ | digitaltrees 35 minutes ago | parent | next [-] | | It couldn’t be broken in to domain specific components? Listen, I am a rails developer, so a monolith doesn’t scare me, and yet, there are limits. Why does it need to be a multi terabyte monolith? | |
| ▲ | rtpg 2 hours ago | parent | prev [-] | | I think it's obvious that multi terabyte repos are not the norm. |
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| ▲ | nfg 2 hours ago | parent | prev [-] |
| Ever work on a AAA game? |
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| ▲ | Mashimo an hour ago | parent [-] | | That probably mostly assets, no? | | |
| ▲ | maccard 31 minutes ago | parent [-] | | My last project was about 400Gb, and probably 2M lines of C++. The days size is mostly assets but there’s still a lot of code. |
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