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stolen_biscuit 7 hours ago

Fully agree. I supplement my game development with AI. Anything novel or interesting I want to do, I need to write the code for myself, otherwise I'm in for a world of hurt. But for the drudgery work that is necessary to invest a lot of time in but boring to actually write, I design a clear architecture and ask AI to do the implementation leg-work. And still you have to go back over and make sure it didn't decide to just create something outlandish. A good recent example is Codex trying to recreate from scratch the behaviour already provided by Area2D in a game I'm making with Godot.

If you try and get AI to do anything meaningful, it will be riddled with footguns and bizarre choices. Maybe if you have hundreds of dollars worth of tokens that might not be the case - but for someone who spends $10 a month, it's just not worth the headache.

Besides, for me these are hobby projects and writing code is still fun, I just make AI write the boring parts (good examples: saving and loading, parsing of data files and settings menu functionality) - but I keep it away from anything that needs a humans judgement to create.

promptunit 6 hours ago | parent | next [-]

[flagged]

clownpenis_fart 4 hours ago | parent | prev [-]

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