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Scorched Earth 2000 – Web(scorch2000.com)
175 points by meshko 4 hours ago | 66 comments
rhema 2 hours ago | parent | next [-]

9 year old me got my first "hacking" experience out of this game. With the shareware version, you could not select the ultra tank that could shoot 3 bullets for a human, but you COULD if it were the computer player.

The "hack": -start a game with a normal tank VS ultra computer player as p2. -save the game (as a file). -open the game file. -read the ASCII text and just flip which player has which text.

Now, I had my ultra tank.

wingmanjd 2 hours ago | parent | next [-]

Mine was on a similar game, GORILLA.BAS. I would edit the banana code for a much bigger explosion. Lots of fun back in computer class!

Induane 23 minutes ago | parent | next [-]

I removed collision detection so I could throw bananas through buildings

ido an hour ago | parent | prev | next [-]

The difference being that editing the source code was the point of the BASIC examples provided with DOS/QBasic/GW-Basic (they’re there to teach you programming!)

parlortricks an hour ago | parent | prev [-]

We added other weapons to make a poor mans scorched earth as we were only allowed to make games.

jasonfarnon an hour ago | parent | prev | next [-]

It would be a nice thread on here, to see what people's first hacks were, especially from that era when people were usually just alone and stumbling on these things.

el_benhameen 15 minutes ago | parent | next [-]

Mine was very simple, just finding and playing with values in config.ini for Red Alert 2 so that I could have infinite Tanyas and such.

Next step was trying to get the boot screen to display a MS-branded Borg cube but instead bricking the machine. Parents were not thrilled about that.

amarant 41 minutes ago | parent | prev | next [-]

My first was almost kinda similar to GP: me and my cousin played a game called ReVolt, and found that you could make the cars go faster by changing their speed attribute in some text file we found just poking around the game files.

Man we had some good fun with that! It always ended with us boosting our cars so much they flew out of the map

vunderba an hour ago | parent | prev | next [-]

Me as a kid realizing that the rate of fire on the shotgun was directly tied to the number of animation frames in the original Doom. Cue mecha super-extreme gatling shotgun and also mecha super-extreme choppy frame rate.

Hitscan weapons for the win.

wincy an hour ago | parent | prev | next [-]

Ooh the Dungeon Keeper demo actually had all of the characters, just not the art assets. So when I was 11 I modified the ini file and had invisible giants and vampire lords doing my bidding in my dungeon. I was very proud of myself.

colordrops an hour ago | parent | prev [-]

The whole cracking scene was where a lot us cut our teeth learning to use machine code debuggers.

stackghost 2 hours ago | parent | prev | next [-]

Mine was similar but it was the original C&C. Found this sketchy-ass save game editor/mod editor, proceeded to give the little Nod buggies the laser from the obelisk of light to trivialize the single player campaign.

That feeling of being the leetest of leet haxors just from editing some ini settings was pretty glorious.

NBJack 2 hours ago | parent [-]

I recall the INI files of Red Alert were an open book for modding the game mechanics. I had spies with silenced pistols and "tesla cufflinks". It was really fun making crates spawn super frequently. I also vaguely recall making one of the planes into a nuke carpet bombers (fun, but the forced delay each time a nuke went off was a tad annoying).

Then there were the Duke Nukem 3D CON files...

vunderba an hour ago | parent [-]

CON files were great. One of the first enemies I made as a kid was a "basilisk"-type creature that if you looked at, there was a RNG chance it would

  wackplayer
If you know, you know.
leoooodias 2 hours ago | parent | prev [-]

L33T!

GavinAnderegg 2 hours ago | parent | prev | next [-]

Scorched Earth taught me the concept of software versions. It was the first program that I ever knowingly interacted with more than one point-release of. I had version 1.0, but a friend had version 1.2. My very young mind was boggled by the concept of software being updated.

kylemaxwell 4 hours ago | parent | prev | next [-]

I played the hell out of the original DOS game during high school in 1992 (or thereabouts, it's been a while.)

walrus01 3 hours ago | parent | next [-]

Early 90s DOS games were certainly quite creative. I mentally draw a dividing line between approximately the start of the era when the first Soundblaster became a common thing to find in affordable home x86 PCs, and early CD-ROM based games were also available (1991-1992), and the December 1993 release of DOOM and everything that came after. Very interesting era in the time frame in between there.

jasonfarnon an hour ago | parent | next [-]

Don't I remember doom developing pretty organically from wolfenstein and a few other (what would now be called) first person shooters around that time? The name "hexen" is coming to mind too. I would put that whole era as the start of something new, so different from the strategy games and side-scrollers that preceded it. Those first person games were the first time I thought computer games were actually more fun than the console systems, which didn't really have anything similar.

walrus01 32 minutes ago | parent | next [-]

I think the big difference for me, after playing a lot of Wolfenstein 3D, was two things... The system I had it on didn't have the CPU to run wolf3d in something like a full screen size, it was something like a 386SX/20. By the time DOOM came around I had a much more capable desktop. Secondly, wolfenstein 3d was everything on a flat two dimensional plane of grey floor. There was one size of wall or door tile and everything had the same ceiling height and same wall height.

DOOM having stairs and up/down movement, and vertical elements to the level design was really revolutionary at the time.

aidenn0 an hour ago | parent | prev [-]

Warcraft II and Doom are both examples of, while not being the first in their genres, defining their genres and inspiring every studio to stop what they are doing and make something in that genre.

FireBeyond 2 hours ago | parent | prev | next [-]

Yeah, I remember our high school IT teacher buying a 486sx25 with 8MB and a CDROM ostensibly to explore multimedia in education but mostly to play Myst.

conception an hour ago | parent | prev [-]

I feel like Mario 64 was another one of those and AAA never really left Doom or Mario 64.

The_Blade 3 hours ago | parent | prev | next [-]

same, it was a step up from dopewars, but not quite leisure suit larry which one of our friends had

years later i defeated the high score of Stephen Meek and realized with horror Oregon Trail was intended to teach patience not just dysentery damn you MECC!!

el_duderino 3 hours ago | parent | prev | next [-]

Same! I remember playing this during my Borland C++ for DOS class in school. Good times.

alterom 3 hours ago | parent | prev | next [-]

We played Tank Wars by Kenny Morse, it's from 1990 and preceded Scorched Earth:

https://archive.org/details/TankWars_274

More unhinged fun IMO

mpyne 2 hours ago | parent | next [-]

Yeah, this is the one that ruled my homeroom during last bit of elementary school.

Cpoll 2 hours ago | parent | prev | next [-]

They had a shared ancestor in Tanx. I also remember Tank Wars fondly.

sonar_un 2 hours ago | parent | prev [-]

I was gonna say, this is totally tank wars!

api 3 hours ago | parent | prev [-]

It was fun. Was a bit younger but played it like crazy too on my 286.

Rollers! Lava! It’s like the author started with a simple tank war game and then just threw in every weird little effect they could code as a creative weapon.

There were all kinds of neat hacks.

amarant 35 minutes ago | parent | prev | next [-]

Ooh, and it's fully playable!

Last time I tried this game, I think I had managed to get a hold of the original executable or something: the rate of turn for the turret was tied to CPU cycles. Paying it on a computer about a decade younger than the game made it quite impossible to aim, as the turret would spin several laps if you so much as looked at the arrow key

skirmish an hour ago | parent | prev | next [-]

In my first job after graduation in a small company I was talking to the VP of engineering, and he mentioned offhand: "yeah, I wrote Scorch when I was in college". Mind blown.

meshko 4 hours ago | parent | prev | next [-]

for the 25th anniversary (approximately) I vibecoded what i wanted to do for years -- port of the original remake (yes) to JavaScript. Alive again.

alex_anglin 4 hours ago | parent [-]

Doing the lords work, as they say. Thank you for sharing.

skeeterbug 3 hours ago | parent | prev | next [-]

Oh man, we played this in computer lab in high school to pass time after we were done with our assignments. I believe it was a java/flash version though (year 2000/2001)

Waterluvian 2 hours ago | parent | next [-]

Yup. Hours and hours of this. Along with a Java skiing sim called Motion Playground.

meshko 3 hours ago | parent | prev [-]

yup, it was a java applet. Stopped working when Java in the browser died.

vunderba an hour ago | parent | next [-]

Neat. The website looks the same (in a good way) from when I remember it over a decade ago - are you the creator of the original java port from back then?

https://web.archive.org/web/20140210122645/http://www.scorch...

fullstop 3 hours ago | parent | prev | next [-]

I brought it back to life at one point as a Java Swing app for my kids, but the server side of things was still wonky. I'm glad to see that it's alive again, I had a lot of fun with this in the early 2000s.

skeeterbug 3 hours ago | parent | prev [-]

Just played a round, think I found a bug - It was down to one other computer and myself. For some reason the power capped at 235, so neither of us could come close to hitting one another.

meshko 3 hours ago | parent [-]

you probably got damage. If stuck like this, go to menu and select "mass kill"

Forgeties79 3 hours ago | parent [-]

Wow that’s a lot to unpack lol

navigate8310 2 hours ago | parent | prev | next [-]

Pocket Tanks was my ultimate childhood game that I played with my classmates during our computer lab lessons. I believe Scorched Earth was it's inspiration

bandrami 2 hours ago | parent | prev | next [-]

I wasted most of my high school years on the OG (1991) version. I love how such a simple concept can make for such a great game

sbinnee 3 hours ago | parent | prev | next [-]

OMG. One of my favorite games. It was fun to explore all the weapons and utilities with my brother.

AbraKdabra an hour ago | parent | prev | next [-]

Holy... the nostalgia, I played the hell out of this game in computer class back in school 25 years ago, time flies.

jnettome an hour ago | parent | prev | next [-]

This bring me back so many good memories! Thank you!

rickcarlino 3 hours ago | parent | prev | next [-]

I did not realize Pocket Tanks was a derivative work.

compiler-guy 3 hours ago | parent | next [-]

Tank games like this have a long heritage. Scorch is probably the pinnacle, but I played primitive versions of this all the way back on an Apple ][.

iamnothere 2 hours ago | parent [-]

GORILLA.BAS is arguably part of the lineage too, somewhere in there.

alterom 3 hours ago | parent | prev | next [-]

So is Scorched Earth, it's preceded (at least) by "Tank Wars" (aka BOMB.EXE) by Kenny Morse from 1990:

https://archive.org/details/TankWars_274

mock-possum 20 minutes ago | parent [-]

BOMB.EXE was my first.

nodrog3000 3 hours ago | parent | prev [-]

Haha, same

deepakhj 2 hours ago | parent | prev | next [-]

We used to play the DOS version in AP Computers in HS back in 1994.

passive an hour ago | parent | prev | next [-]

OH GOD! MY NOSTALGIA!!!!

NewLincoln 2 hours ago | parent | prev | next [-]

What was the game like this with apes throwing bananas?

nope96 2 hours ago | parent [-]

https://en.wikipedia.org/wiki/Gorillas_(video_game)

sailfast an hour ago | parent | prev | next [-]

NO. WAY.

This made my whole day. Thank you.

nickandbro 2 hours ago | parent | prev | next [-]

Wow! Curious how you did multiplayer over the web? What stack did you use?

erickf1 2 hours ago | parent | prev | next [-]

Thank you for this blast from the past.

dylan604 2 hours ago | parent | prev | next [-]

Didn't realize that in 2026 people still ran an http only websites

Forgeties79 3 hours ago | parent | prev | next [-]

Hoooooly hell I totally forgot about this. Talk about dredging up some memories. I don’t think I have thought about this game in literally 20 years.

ChrisArchitect 3 hours ago | parent | prev | next [-]

A related page:

Scorched Earth: The Mother of All Games

http://www.whicken.com/scorch/

(https://news.ycombinator.com/item?id=32092060)

meshko 3 hours ago | parent [-]

yeah, that's the original. It is better than this remake but no multiplayer.

SigmundA 2 hours ago | parent | prev | next [-]

I remember the original Scorched Earth being one of the few games that could actually do SVGA graphics at the time.

Most games of the era where 320x240 8 bit 256 colors, I had a 286 with 800x600 SVGA monitor and that game could actually use it although it was only 4 bit 16 color, don't think I ever played the 256 color in the last version.

motgnay 3 hours ago | parent | prev [-]

LOL nostalgic