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SuperV1234 an hour ago

You can already automatically serialize/deserialize arbitrarily nested structs since C++17 (using Boost.PFR). Since C++20, you can also serialize/deserialize the struct data member names automatically.

For many useful use cases, you don't need C++26 reflection at all. E.g. https://www.linkedin.com/posts/vittorioromeo_cpp-gamedev-ref...