| ▲ | h4ch1 9 hours ago | ||||||||||||||||||||||
I mean a PSP is great, but in 2026 I'd rather go for a 2nd hand Android that can not just emulate PSP but a plethora of other platforms as well with much better performance and usecases. Pair that with a 30-40$ controller extension like the Razer Kishi and you have a really powerful retro gaming device. | |||||||||||||||||||||||
| ▲ | lxgr 7 hours ago | parent | next [-] | ||||||||||||||||||||||
Sure, but it’ll feel nothing like the actual PSP. It will be missing the haptics, the original display, the small UMD drive loading noises and vibrations – all that stuff was part of the experience as well. For example, it took me a wrong time to realize why emulated Game Boy Color games felt so “off” until I learned that the original display had such an extremely narrow color gamut that mapping the GBC display output to full RGB is completely wrong. The same applies to the DMG and its shades-of-green (not grey!) display with its absurdly slow LCD ghosting that needs to be accurately emulated to see anything at all in a few games that made very clever use of the constraint as a feature. There are some good shaders these days that try to approximate all that, but it’s still just that: An approximation. | |||||||||||||||||||||||
| ▲ | AdityaAnuragi 9 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
That's a valid point ngl But there's something quite nostalgic about holding the console you had as a kid and going down a good old happy memory lane | |||||||||||||||||||||||
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| ▲ | netbioserror 9 hours ago | parent | prev [-] | ||||||||||||||||||||||
A creative's best work is born from constraints. It's why PICO-8 exists for people nostalgic for that specific olden era. I think the PSP could make a fantastic target for meatier handheld-focused games that put design first, as many of its second-tier games did. Lots of great strategy, platforming, and racing. A beautiful wide-screen with just enough resolution, just enough horsepower to drive it with rich, saturated 2D and some 3D, and a basic enough control scheme to rule out the lame tech-demo category of 3D action games. I cannot describe how much WipeOut, Namco Museum, and Tactics Ogre time I had on my PSP. | |||||||||||||||||||||||
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