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GalahiSimtam an hour ago

I go on with my small side-business of modding Skyrim. During lockdown it wasn't clear what Bethesda games the paid mods store will cover; had it been only for new titles, I had only vague idea that Starfield would be some space sci-fi game, so my idea was to make puzzle-adventures using the base game assets (and blending in the world game is nice but optional), and puzzle-adventure is a very broad genre in itself, so maybe I would end up making up distinct unique gameplay for each of the modded games.

Recently I came up with an idea for a puzzle-adventure under Playstation mod limitations. That means no new assets, and no new scripts either. Simply, let's treat it as a different game, and see what can be done with that. I researched the built-in scripts, and oddly, every script that could be used to enable a game object was not repeatable. Ditto for scripts to disable an object. The only repeatable scripts were toggle scripts (disable an object if it is enabled, enable if it is disabled). So last week I prototyped some puzzles using that primitive only, and while doing so, I figured out how to trick the engine into making those do-once scripts repeatable, too...