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paulhebert 9 hours ago

I’m continuing to work on my daily puzzle game Tiled Words!

https://tiledwords.com

Forbes just wrote an article about it which was a fun surprise! [1]

It recently turned 6 months old which is wild to me. My wife and I have made a new puzzle every day for half a year! I wrote a blog post about this [2]

I recently released user logins. That went well and a lot of people are using them. I also let you filter the backlog by completed puzzles based on player feedback.

This week I’m going to start releasing player submitted puzzles and release my puzzle building tools. You can watch a video for a sneak peek of those tools. [3]

1. https://www.forbes.com/sites/barrycollins/2026/05/02/bored-o...

2. https://paulmakeswebsites.com/writing/six-months-of-tiled-wo...

3. https://m.youtube.com/watch?v=d8_zhMKd0Yg

danparsonson 8 hours ago | parent | next [-]

Thank you for Tiled Words which I play regularly! I introduced it to a couple of friends and now they compete every day for the best time to finish :-)

While you're here if I could make a small suggestion - the wording of the 'type of' questions was confusing to me until I got used to it; 'stop' is not really a type of 'watch' for example, so maybe you could find a different way to phrase those? Maybe there isn't a neater way to encapsulate the idea of 'is a prefix or suffix to', I don't know, but I found it difficult. Anyway kudos to you and your wife, it's a great game!

codebje 6 hours ago | parent | next [-]

To me a "stop watch" is a type of watch, that's straight forward. But there are other clues that rely on cultural references I'm not familiar with - and that is, I think, inevitable in this type of game. We all have different backgrounds and there's no universal shared understanding that would make every clue the same difficulty for everyone.

I saw someone on here recently say they like to do the puzzle without looking at the clues, and I've started doing that on and off too, it changes the game in an interesting way.

paulhebert 7 hours ago | parent | prev [-]

Hey, that’s awesome, thanks for playing and sharing it!

Great feedback on the “type of” clues. I’ll need to noodle on that and see if there’s a clearer way to express it. Maybe I should just be doing blanks… e.g. for “sun” it could be “___ dress, ___day, or ___ flower”

progbits an hour ago | parent [-]

How about "Goes with dress, day or flower"?

right-words-dev 2 hours ago | parent | prev | next [-]

This has had me hooked for weeks! Really delightful game. :)

codebje 6 hours ago | parent | prev | next [-]

I've been playing this since it was first mentioned on HN a few puzzles in. It's a nice idea and pretty well executed.

I have, however, rejected making a user login. I recognise you're putting in time and energy to make something I'm just taking without payment, and it's your right to try to leverage it into something more - I wish you all the best in doing so - but asking for a user login as a gate to a feature you clearly don't need a user login for is enshittification.

paulhebert 4 hours ago | parent [-]

Hey, thanks for the feedback. I didn't intend to pressure you to create an account. Sorry if I gave that impression.

I'm guessing you're referring to the ability to filter out completed puzzles from the archive? I added it for logged-in users first because it was simpler but I can extend that feature so it's available for everyone. (I'll need to add some alternate logic to pass your indexeddb levels to the server endpoint when fetching the archive. It's not complex. I just haven't prioritized it yet.)

I'll add this to my backlog and try to get to it after the player puzzles release.

Beyond that everything is available regardless of user account right now. I do plan to require an account to submit custom puzzles when that's released. (Mostly to make moderation easier. I may relax this down the line.)

EDIT: On further thought I realized it's also required to have an account to view and share your profile stats, though that could also work without an account with some changes.

codebje 3 hours ago | parent [-]

Anything that requires server-side storage is a good reason to ask for an account, IMO. Theoretically you could assign a pseudo-account and store the id in client storage to have a shareable profile, but then you'll have to figure out how long you'll retain idle pseudo-accounts. (Assuming that completion detail is in client storage, at least for anonymous players).

A consequence of me being a freeloader too is that you don't have to change your plans to please me :-)

bicx 8 hours ago | parent | prev [-]

This is really cool and addictive!

paulhebert 7 hours ago | parent [-]

Thanks for checking it out!

If you enjoy it there’s a new puzzle every day and a backlog of over 200 puzzles free to play ;)