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gylterud 10 hours ago

On my spare time, I am working on my game, a sci fi dungeon crawler – written in Haskell. Currently finishing up the graphics engine. OpenGL based. 2.5D but with a real 3D dynamic light system. In game objects and entities cast realistic soft shadows, and are lit up realistically. Took a lot of mathing and thinking to get working!

Next up is actually implementing game play!

There is a little video demo here (but bear in mind that everything is temp graphics) https://hakon.gylterud.net/diary/2026-05.html#2026-05-02