| ▲ | Linux gaming is faster because Windows APIs are becoming Linux kernel features(xda-developers.com) | ||||||||||||||||||||||||||||||||||||||||
| 14 points by haunter 13 hours ago | 8 comments | |||||||||||||||||||||||||||||||||||||||||
| ▲ | JoeAltmaier 9 hours ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||
Used to be a staff member working on an x86 OS called CTOS. I realized if I implemented a couple of traps, we could run command-line DOS programs. So I did. And it worked. Dev tools, text processing, piped commands all worked. It helped that the DOS executable format was the same as the CTOS format - because we had traded Bill Gates our linker (which produces executables) for his BASIC compiler. | |||||||||||||||||||||||||||||||||||||||||
| ▲ | ThrowawayR2 13 hours ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||
“He who fights with Windows should see to it that he himself does not become Windows. And when you gaze long into ntoskrnl, ntoskrnl also gazes into you.” Seriously, is it really a victory if you have to adopt the architecture of your sworn enemy? | |||||||||||||||||||||||||||||||||||||||||
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