| ▲ | ndiddy 2 hours ago | ||||||||||||||||
Having a fun game bundled with every Windows install was really something special, so thanks for working on the game and selling it to Microsoft. Without it, we wouldn't have been able to have a Pinball league in my middle school typing class :) What parts of the game did you work on? Do you have any fun anecdotes about your time working on it, or stories about hard to find bugs? | |||||||||||||||||
| ▲ | davidst an hour ago | parent [-] | ||||||||||||||||
I was CEO of Cinematronics (to be clear, we were a tiny startup so a CEO title didn't mean much - everyone pitched in wherever they could help.) I negotiated the contract with Microsoft. My engineering contribution was not in the gameplay itself but in the game's memory manager and low-level rendering code. That was all performance-critical X86 assembly. I doubt any of that code lives on today. Yes, there were a lot of anecdotes and the story on Wikipedia is both incomplete and incorrect in some ways. One day, I'll get around to editing it. My memory is of promising it would be ready in time for Windows 95's launch, working excessively long hours, and focussing hard to make it fast enough so it would be fun to play on the minimum hardware requirement for Microsoft Plus. | |||||||||||||||||
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