| ▲ | unleaded 7 hours ago |
| Many people have thought about this, IIRC it's not physically possible to build because there is a lane that goes under a bumper (which in real life they extend down quite a bit) https://files.catbox.moe/pnaeri.png |
|
| ▲ | toast0 5 hours ago | parent | next [-] |
| Pop bumpers on an elevated/overlay playfield seems like a nightmare in general, maintenance would be a big pain. I can't think of a machine that has a pop like that, but my internal pinball database is getting pretty dusty. You might be able to make the kickback lane work with a subway or maybe make the machine a widebody and go around the mess? |
|
| ▲ | ahartmetz 6 hours ago | parent | prev | next [-] |
| Assuming that it's about moving the ball unseen (which makes it much easier) from the sink hole higher on the table to the apparent ejection hole and kicker low on the table. One could have the ball go quite low below the table surface and then use some kind of mechanical kicker to get it up to table level again near the bottom. It's possibly a unique problem, but seems to be much less work than building the rest of the table. |
| |
| ▲ | netsharc 6 hours ago | parent [-] | | Or just have a different ball ready to come out of the exit hole, the top hole would swallow ball 1, and a different ball could exit after a realistic delay... A bit like Star Trek teleportation.. is it you, or a copy of you? | | |
| ▲ | vikingerik 2 hours ago | parent [-] | | Several real pinball tables do this, keep a hidden ball staged to make it seem to instantly reappear. The Rick & Morty machine in particular does this - you can shoot into a portal, and the ball (actually a different hidden one) reappears instantly some distance away. |
|
|
|
| ▲ | wileydragonfly 6 hours ago | parent | prev | next [-] |
| Just put one pop bumper there, you could make it work |
|
| ▲ | stavros 7 hours ago | parent | prev [-] |
| Hm what's the problem with that? I understand that the bumper extends down, but what else needs to be on the underside that makes this unbuildable? |
| |
| ▲ | BadBadJellyBean 6 hours ago | parent [-] | | I think it's because the bumpers on top (the white things with the blue dot in the middle) need a lot of space underneath and the line runs through the space that they would need. | | |
| ▲ | stavros 6 hours ago | parent [-] | | Hm I understand the bumper part, but what does the line represent? Why does it need to run on the underside? | | |
| ▲ | jjmarr 6 hours ago | parent [-] | | The line represents a physical tunnel through which the ball can travel. | | |
| ▲ | stavros 6 hours ago | parent [-] | | Oh, there's a hole at the top of the line that leads to an underground lane? That makes sense, I couldn't make that out in the photo, thanks. | | |
| ▲ | toast0 5 hours ago | parent [-] | | If you drain to the far left, and kickback is lit, the ball gets sent along the line and comes out the top (and IIRC, refills your fuel?) | | |
| ▲ | stavros 5 hours ago | parent [-] | | Oh that whole thing is a higher level! I see now, I thought that top section is actually a ground section, thanks. | | |
| ▲ | toast0 5 hours ago | parent [-] | | The purple thing is an overlay... There's the ramp, the three lanes (with lights), three blue mini pop bumpers, and then the ball drops into the inlane for the left flipper. The kickback puts the ball into the left orbit, which is at ground level, the ball will hit the spinner and then IIRC cause it's outside the crop, it goes into the lanes at the top of the playfield, and into the pop bumper area there. |
|
|
|
|
|
|
|