| ▲ | AndyNemmity 2 hours ago | |
I watched all the Alphago games live, I've watched analysis of so many Alphago games. I think one of the particulars about Go is how hard the player base took it. Far harder than chess did. Far harder than Starcraft did (although arguably, Alphastar wasn't even that good strategy wise, it was just better mechanically even with preventions. No one has adopted almost any of Alphastar's strategy) Lee Sedol in particular was crushed by the experience. Others found optimism and opportunity in it. I don't think extrapolating the Go experience is all that useful across the board, although it does have some value, and perspective, and it was a fantastic article I enjoyed reading. Games have cheating, because cheating is easier than getting better. Before AI, there was rampant cheating. In Magic the gathering, it's shuffle cheating, or holding out cards, or whatever. The ease at which you can cheat makes more cheaters. If you can get away with it, or if it's like Go, or Chess AI, it's trivial to do, and easy to not get caught. Same with map hacking in Starcraft. I don't know. I don't have any fully formed thoughts here, except that I think extrapolating the experience in this way is vastly overstating it's generalized impacts. But I also could be very wrong. We are talking about predictions. No one can predict anything. Predictions say more about you, and your perspective, than they do about reality. But great read, enjoyed thinking about it all. | ||