| ▲ | wg0 2 hours ago | |||||||
Jonathan Blow wrote his own game enginee and for that he wrote his own programming language. He went through straight recursive descendant parser and said same thing. I think compiler courses teach from yacc, bison etc that's where this whole thing came from but in practice people discovered that hand written recursive descendant parsers are all you need. | ||||||||
| ▲ | sieve 2 hours ago | parent [-] | |||||||
> I think compiler courses teach from yacc, bison etc that's where this whole thing came from Very true. I have a shelf full of books on compiler development and optimization. I have read them selectively, a chapter here, a chapter there. But that shelf is useless for a vast majority of people. You might find it useful if you are developing a production-level compiler/vm (I cannot make this statement with a straight face while Python rules the world). But a simple and sensible architecture that uses recursive-descent parsing takes you a long way. Most hobbyist compilers (and even some production ones) are written as a heavy front-end compiling down to C or LLVM. Very few people actually write their own backend. | ||||||||
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