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hermitcrab 3 hours ago

I have been developing software for Macs and PCs as an Indie for 20 years now. I sympathize with the author of the post. You get the feeling that Apple thinks you should be grateful that they allow you to develop apps for their platform.

The author didn't mention Apple's contempt for backward compatibility. Apple like to regularly nuke their entire developer system from orbit. Try running an app developed 10 years ago on the latest version of macOS. It probably won't run.

Microsoft are much better at backward compatibility and they don't force you to join a developer program. But you get totally reamed every time you have to update your authenticode digital certificate for Windows. Just the digital certificate will cost you more than $99 per year. It is a total racket.

musicale 24 minutes ago | parent [-]

> Apple's contempt for backward compatibility

This is absolutely correct. Instead of maintaining any sort of ABI and API stability, Apple offloads a constant burden of maintenance updates across thousands of developers, just to keep existing apps from breaking every year with a new iOS version. This takes time which could be spent in more productive ways such as fixing bugs, adding features, or developing new apps. It seems like the wrong trade-off, since stability would offer huge, multiplicative benefits across the whole ecosystem. Apple does seem to want apps to die to mitigate the glut of shovelware in the app store, but there has to be a better way (human curation still seems like the only reliable approach for app surfacing and discovery.)

Most iOS apps are games, but in contrast to developing for other game platforms, iOS developers have to continuously update each game yearly simply to keep it working. (Not to mention Apple was happy to kill off 32-bit games on both iOS and macOS, and many games were never converted to 64-bit.) Compare to other handheld game platforms such as the Nintendo DS/DSi/3DS where games mostly kept working across major and minor hardware revisions along with dozens of firmware revisions from 2004-2020, or the Switch where games have generally worked from across Switch 1 and 2 from 2017 onward.