| ▲ | lp4v4n 5 hours ago | ||||||||||||||||
I'm curious to check how faster AAA games will hit the market in the next years compared to the pre-LLM era. Or how much of the aging COBOL code base out there will disappear in the next decade. When concrete things like that start to happen, then I will start to believe in the 10x claim. | |||||||||||||||||
| ▲ | chickensong 4 hours ago | parent | next [-] | ||||||||||||||||
I'm not sure those are great examples. Why not just consider normal apps? I don't think we'll see AAA game velocity change until asset generation progresses quite a bit, not to mention stuff like rigging. Even then, there's still a layer between code and engine where you have to wire everything together which an LLM will struggle with. Replacing some old COBOL is probably more of a management decision based on appetite for change and politics rather than development speed. Aren't there some measurable things like github repo creation, PRs, app store additions, etc. that can be correlated to LLM adoption? Didn't Show HN have to get throttled after LLMs arrived? | |||||||||||||||||
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| ▲ | plausibility 4 hours ago | parent | prev [-] | ||||||||||||||||
I feel like that’s tied to the hardware the companies are using. All the banks I’ve worked at run z/OS mainframes, can they even deploy modern run of the mill Go/Python/Rust code or is getting off COBOL reliant on hardware changes? | |||||||||||||||||