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throwaway27448 6 hours ago

Let me know when I can run it on my Mac. I realize I'm 1% of the world but I can't even be bothered to unfuck the gaming machines I own that are gathering dust. Just let me use my main workstation and I'll play the shit out of it

MarsIronPI 5 hours ago | parent | next [-]

I wish it were open-source, especially since it's being distributed "pay-what-you-want" anyway. If they released the source, they could get free labor to port to Mac or even console homebrew.

Svoka 5 hours ago | parent [-]

They answered this on their wiki:

> Will KSA be open source?

The game is not expected to be made open source due to certain dependencies that are not also open source. Public code contributions may be opened up in the future pending concerns around effectively managing the potential volume of code contributions.

ryandrake 4 hours ago | parent [-]

> The game is not expected to be made open source due to certain dependencies that are not also open source.

That's always kind of struck me as a silly excuse. So just release it without those non-open source dependencies. If there is a community need, they will be re-implemented. There's no law that says an open source release needs to be buildable from day one.

MarsIronPI 4 hours ago | parent [-]

The only time it's not silly is when said dependencies are not just non-free, but covered under an NDA. If the API is under NDA then they can't release the code that uses the APIs. AIUI this is why FOSS games don't get ported to console, even though there might be people willing to fork up the money to pay for devkits and SDKs.

OneDeuxTriSeiGo 2 hours ago | parent | next [-]

My guess is that it's the dependencies for the game engine. They use a custom engine but with how fast they got it up and running I'm guessing it's based on a pre-existing game engine which would almost certainly get it put under NDA.

0cf8612b2e1e 2 hours ago | parent | prev [-]

What secret sauce APIs are there to protect on the consoles? I guess the DRM side they might want to keep as secret as possible, but everything else strikes me as boring standard stuff. Here is how you draw a triangle, register an achievement, pop up the console store, whatever.

MarsIronPI 18 minutes ago | parent [-]

Who knows what some enterprising hacker might be able to glean about the workings of the console by looking at the APIs.

I think that consoles shouldn't be locked down, but it's sensible granted the premise.

zamadatix 6 hours ago | parent | prev | next [-]

I wonder what they'll do in that regard, has anyone seen an official comment on the intent? I know they already have a Linux build but they didn't have to create a new graphics API target (they use Vulkan) to do that.

throwaway27448 6 hours ago | parent [-]

You can target Macs with Vulcan. It's not ideal but it should be fine.

Svoka 5 hours ago | parent | prev [-]

You are not, in fact, 1% here. I saw numbers like 77% of players using Windows, 12% on macOS and 9% on Linux for the game.

Also, developers seem to have an experimental Linux build and code building for macOS according to the wiki:

https://kittenspaceagency.wiki.gg/wiki/Frequently_asked_ques...?

I have a lot of opinions on shipping games on macOS, but they mostly about lack of technical barriers to be honest, so I'll leave them with myself.