| ▲ | ollysb 10 hours ago | |
Each genre has a fairly tight envelope within which to operate. Regardless 90% of tracks never make it to the finish line because hobbyists haven't learnt them well enough to groove them out. If with a little help these tracks were all finished then bedroom producers will over time learn what works and be able to explore more. | ||
| ▲ | moritzwarhier 10 hours ago | parent [-] | |
I think the parent comment was saying that the problem is not quantity, but quality. Warping my mind back into a hobby-enthusiast music producer mindset: an MCP that generates presets for a limited pipeline with many sweet spots sounds... interesting? To me, the idea of being able to have, say, a chain of a simple VA synth + delay + compressor and a very simple step sequencer, combined with prompting and a genAI model that spits out patches, sounds very endearing and interesting. Much more interesting than Gemini or Suno for example. Depends on the training and input space of course. I deliberately described a limited setup, the controls of which could be described in less than a kilobyte. Many dance music synth patterns could be described by simple means (tracker/step sequencer, looping, a few knobs). That's what makes a lot of music interesting. I can easily imagine a producer creating very individual and interesting output by unleashing the right models. I think, just like with human producers, constraints liberate. An AI controlling a very limited synthesis chain is more interesting than a very complex synthesis chain controlled by a human with no musical "vibe". | ||