| ▲ | Ask HN: Those building Swift apps without touching Xcode, what is your workflow? | |||||||
| 12 points by p5v 11 hours ago | 5 comments | ||||||||
It's one thing having to download this monstrosity, and a whole other, having to use it daily to write code. | ||||||||
| ▲ | mimiclone 5 hours ago | parent | next [-] | |||||||
It's nearly impossible to get away from Xcode entirely. You will always need the simulator and probably some entitlement / asset tools. What you can do is write the bulk of your app as an SPM package using your editor of choice, and then include that as a local or GitHub repo dependency in your Xcode shell app (which has no code, just assets, preview assets and plist files) | ||||||||
| ▲ | brudgers 9 hours ago | parent | prev | next [-] | |||||||
https://www.swift.org/documentation/articles/zero-to-swift-e... You could probably use Emacs for Swift...just like for about every other language. Whether you still must download a monstrosity is left as an exercise for the reader. | ||||||||
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| ▲ | sandruso 8 hours ago | parent | prev | next [-] | |||||||
I had xcede[0] setup that worked well. | ||||||||
| ▲ | indemnity 9 hours ago | parent | prev [-] | |||||||
I use Xcode, but just to run the app with Command-R so I can see log messages or stack traces if I need to drop it into the agent for analysis. Everything else is done by Claude Code / Codex. I even read the source using Zed not Xcode :) | ||||||||