| ▲ | forrestthewoods 3 hours ago | |||||||||||||||||||
Sarcasm is an extremely poor method of communication. Speak plainly and clearly. > Performance profiling and debugging tools are critical for game development. Profiling and debugging tools are RADICALLY superior on Windows. RADICALLY. GDB/LLDB is garbage. For debugging Visual Studio (for adults, not VSCode), or on special occassion WinDbg, is great. Raddbg may be awesome some day and may also support Linux. That'll be great. Today is not that day. Superluminal is spectacular. They're working very hard on a Linux version. It's taking them a long time because Linux is bad. > All major game engines I am aware of support native Linux builds and have for years, anyways. Unity and Unreal do have buttons to export to Linux. Most proprietary game engines don't have Linux clients. Linux for headless servers you control is fine. > 80% of the servers Yawn. The Linux pain is trying to deploy proprietary binaries that run on customer machines which are infinite in variation. Running headless on a single Linux image you control is very different. Anyhow. Let me know when you ship a game with 3D graphics to customers and have to deal with all their support issues! | ||||||||||||||||||||
| ▲ | arcfour 3 hours ago | parent [-] | |||||||||||||||||||
Hey, want to race to install toolchains? I'll install everything I need to build the Linux kernel and, say, typical SDL2 applications. I'll give you a 3 hour head start, all you have to do is install Visual Studio, WDK, and the Windows SDK, and hope they play nicely with each other! Good luck! Then we can switch places so you can install for the 5.3% (and growing) of your gaming userbase that doesn't use an OS with ads in it. P.S. he who lives in the house of WinDbg is not allowed to throw stones. At anyone. Ever. Nobody thinks that it is "great," you must be kidding. | ||||||||||||||||||||
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