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Ask HN: Best way to develop games for beginners
4 points by Jean-Philipe 8 hours ago | 9 comments

Hi *,

My daughter is 14 and wants to get into developing games. What's your go-to framework/engine to recommend? I feel like she's old enough to start with something "real" and not a game engine specifically targeted towards kids. Still, it should be fun and easy to approach. I was thinking gbstudio, godot or even some javascript/html based engine.

She likes Stardew Valley and Minecraft, so I guess we'll go for something pixel artsy. I can be there to support, but I don't want her to be blocked by waiting for me to solve a problem.

gus_massa 22 minutes ago | parent | next [-]

What language(s) do you use?

LazVerry 8 hours ago | parent | prev | next [-]

I’ve dabbled with a few game engines myself, but I feel like Unity and Unreal Engine have too many features, which actually makes them less beginner-friendly. It’s hard to know where to even start.

For pixel art games, I personally recommend GameMaker. It specializes in 2D, and since hits like Undertale were built with it, you can definitely create "serious" games. GML (GameMaker Language) is also quite easy to write, so I think it’s great for learning algorithms.

Jean-Philipe an hour ago | parent [-]

Thanks, GameMaker looks awesome and it wasn't even on my radar. I'll try that one!

krapp 42 minutes ago | parent | prev | next [-]

Everyone is going to recommend their favorite framework. I'll throw my hat in for Godot, but really any framework will do.

Although I think it depends on whether she wants to learn to make games, or to be a programmer. If you're using a framework, what you're really learning is the framework. You might also look at Python and Pygame.

markx2 8 hours ago | parent | prev | next [-]

Have you considered Pulp?

https://play.date/dev/

beardyw 8 hours ago | parent | prev | next [-]

You don't say if she can code.

Jean-Philipe an hour ago | parent [-]

She can't code yet but she's eager to learn. She knows maths and geoemtry. I also started learning programming that age by doing a game in qbasic.

jdw64 8 hours ago | parent | prev [-]

I recommend Unity.

Unity is not that difficult if you clearly understand the Template Method pattern. The difficult part is that students often struggle at a different point than expected.

That said, if not Unity, GameMaker is also a good option.

LazVerry 8 hours ago | parent [-]

That’s spot on.

However, it’s been a while since I really dug into Unity, so things might be different now with tools like Codex or Claude Code (without suggesting we just resort to "Vibe Coding," of course). If you have a way to consult someone—or something—about the hurdles you can't clear on your own, Unity remains useful in terms of the sheer breadth of what you can achieve.