| ▲ | WillAdams 2 hours ago | |
I've long been fascinated by this question, probably spurred on by having read Hermann Hesse's _The Glass Bead Game_ (originally published as _Magister Ludi_) when I was impressionably young. The problem of course is: ``What does an algorithm look like?'' Depicting one usually directs one into flowchart territory, and interestingly efforts at that style of programming often strive for simplicity, e.g., the straight-down preference from Raptor or Drakon --- systems which do not implement that often become a visual metaphor for ``spaghetti code'': https://blueprintsfromhell.tumblr.com/ https://scriptsofanotherdimension.tumblr.com/ As a person who uses: https://www.blockscad3d.com/editor/ and https://github.com/derkork/openscad-graph-editor a fair bit, and needs to get Ryven up-and-running again (or to fix the OpenSCAD layer in his current project or try https://www.nodebox.net/ again), this is something I'd really like to see someone be successful with, but the most successful exemplar would be Scratch, which I've never seen described as innovatively expressive --- I'd love to see such a tool which could make a traditional graphical application. | ||