| ▲ | Bitmap and tilemap generation from a single example(github.com) | |||||||
| 27 points by futurecat 2 days ago | 5 comments | ||||||||
| ▲ | tyleo an hour ago | parent | next [-] | |||||||
This was originally posted here a decade ago. I’m happy to see it’s still alive. I’ve been using some generated assets for a game with voxelized art. I intend to take a deeper look at this and see if it can simplify parts of my workflow. | ||||||||
| ▲ | nnevatie 23 minutes ago | parent | prev | next [-] | |||||||
"Wave function collapse" - such a fancy name for a relatively simple algorithm without any connection to actual wave functions. | ||||||||
| ▲ | codeulike 16 minutes ago | parent | prev | next [-] | |||||||
This is fascinating. I see its powered by weights and probabilities - would this be a very simple ancestor of things like Stable Diffusion that we have now, or would this be on a completely different branch (different approach) | ||||||||
| ▲ | uncircle an hour ago | parent | prev [-] | |||||||
An explanation of how this works here: https://robertheaton.com/2018/12/17/wavefunction-collapse-al... | ||||||||
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