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Bitmap and tilemap generation from a single example(github.com)
27 points by futurecat 2 days ago | 5 comments
tyleo an hour ago | parent | next [-]

This was originally posted here a decade ago. I’m happy to see it’s still alive.

I’ve been using some generated assets for a game with voxelized art. I intend to take a deeper look at this and see if it can simplify parts of my workflow.

https://news.ycombinator.com/item?id=12612246

nnevatie 23 minutes ago | parent | prev | next [-]

"Wave function collapse" - such a fancy name for a relatively simple algorithm without any connection to actual wave functions.

codeulike 16 minutes ago | parent | prev | next [-]

This is fascinating. I see its powered by weights and probabilities - would this be a very simple ancestor of things like Stable Diffusion that we have now, or would this be on a completely different branch (different approach)

uncircle an hour ago | parent | prev [-]

An explanation of how this works here: https://robertheaton.com/2018/12/17/wavefunction-collapse-al...

tyleo an hour ago | parent [-]

It’s interesting this article uses the phrase, “you feed it the vibe your going for,” about 5 years before “vibe coding” became a common term.