| ▲ | ramesh31 a day ago | |
>"Apple failed to meet existing VR/AR developers where they are. Apple told us all to learn Swift and port our projects or pay thousands of dollars in Unity licensing costs to ship our existing projects to the new platform." The thing is there's still no actual platform for AR, and Apple took probably the very best shot at giving us one. Your other options are Meta's pile of React garbage "Horizon OS", or Android... which is Android. Sure Steam is great on the PC, but it's been proven pretty conclusively at this point that tethered devices are a dead end for niche hobbyists. Like it or not, visionOS is by far the only viable platform moving forward after Daydream and Fuchsia were abandoned. | ||
| ▲ | halJordan 21 hours ago | parent [-] | |
That's the sort of thinking that killed Kodiak and ibm and xerox. There's absolutely a better way to do this platform. Apple just cannot bring itself to make another mac. It has to be another iPhone. | ||