| ▲ | purple-leafy 2 hours ago | |
Hey this is really cool! And your game is really inventive I’d love to try it when I’m home from work. Have you considered NOT using an LLM to test your game? Because your game is turn based and text based, could you separate rendering and logic entirely (you may have already done this by the sounds of it) and run a headless simulator that simulates thousands of games using a monte-Carlo type method? Is your game fully deterministic outside of player input? Reason I ask is I’m making a game, it’s fully deterministic the only randomness is player input. But same inputs = same outputs from my traditional AI enemies. With this in mind, I was able to completely separate rendering and game logic, and to tune my enemy AI (traditional AI not LLM) I can run millions of simulated games headless and generate reports of the games, and basically toggle AI parameters automatically each game until my AI is “perfect” for its archetype signature. I can run tens to hundreds of games in parallel, and I can run a typical 5 minute game in seconds. Then I can capture that game and recreate it and watch replays etc. My game is also a browser game, but I built my own engine for it from scratch and no external libraries | ||