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schipperai 4 hours ago

With most OSS releases being MoEs, and modern GPUs optimized for MoEs, can somebody with knowledge of the topic explain or speculate why Mistral might have opted for a dense model?

ac29 4 hours ago | parent [-]

Modern GPUs aren't optimized for MoEs though?

The advantage to a dense model like this Mistral one is that it is as smart as a much larger MoE model so it can fit on less GPUs. The tradeoff is that it is much slower since it has to read 100% of its weights for every token, MoE models typically only read about a tenth (though sparsity levels vary).