| ▲ | keyle 8 hours ago | |
This is because Blender is in fact using CUDA? | ||
| ▲ | wmf 6 hours ago | parent | next [-] | |
Blender supports CUDA, HIP, OneAPI, and Metal. So Intel GPUs are performing poorly using their native API. | ||
| ▲ | Joel_Mckay 7 hours ago | parent | prev [-] | |
The key feature on intel platforms is the hardware de-noise acceleration (NVIDIA OptiX also works well.) Note, AMD OpenCL works quite well for some renderings, but blender flamenco likes consistent cluster hardware. For 8k HDR10 media or 3+ screens the rtx 5090 32G model is going to be the minimum card people should buy. Just because you see 4 DP ports, doesn't mean the card can push bit-rates needed to fill an HDR10 display >60Hz. The Mac Studio Pro unified >512GB ram/vram is a better LLM lab solution (Apple recently NERF'd it to 256GB.) Who cares if a task completes a bit slower, it doesn't matter given the lower error rates... and not costing $14k like an rtx 6000. =3 Great tutorial on getting blender to behave on mid-grade PC and laptops etc. : | ||