| ▲ | slopinthebag 2 days ago | ||||||||||||||||||||||
It's not democratising access to an expert tool, it's devaluing the skill, expertise, and hard work required to create art. edit: I seem to be rate limited and unable to reply? I'll paste it here: I'm sorry but I don't agree. People care about art when it is extraordinary, in the same way people watch professional sport because it is extraordinary, or they watch cooking shows because it's extraordinary. What you call "democratisation" I would call the trivialisation of something which used to take effort into something which does not. People don't watch random people who have never played soccer before at the World Cup, they don't watch someone who can barely cook Kraft dinner cook on MasterChef, and they don't go to museums to look at someone's first sketch. There is no reason to assume that the trivialisation of art wouldn't simply devalue the medium to the point of irrelevance. However since people seek what is extraordinary, you will always have gates which are kept, and for good reason. edit 2, responding to hbosch: You don't have to be an extraordinary soccer player to enjoy playing soccer, but that doesn't mean we should develop a pill that makes everyone a great soccer player with no skill development or effort required. We don't watch professional sports just to see a ball move fast, we watch to see what a human is capable of through discipline and hard work. If everyone could take a pill to become an elite athlete, the sport wouldn't be democratized, it would be deleted. When you remove the effort barrier you don't make art easier, you collapse the meaning of striving for excellence. If the 'expert' and the 'novice' produce the same result with the same button press, we haven't empowered the novice, we’ve just made the expertise irrelevant. Tools like Blender are force multipliers for human intent, generative AI is a replacement for it. If you use Blender to make a "stupid little game," you’ve gained a skill. If you use AI to generate the assets for that game, you haven't gained a skill, you’ve simply acted as a manager for an automated system. The value of that game to the creator isn't just the code, it’s the fact that they built it. I find it really hard to believe that people find value besides the initial novelty in having a computer generate stupid little games - for what purpose? If nobody is going to play it, and you haven't built it, precisely where does the value in it come from? It's like a simulacrum of human creation. What I actually see is people who are unwilling to put in the effort but seek the rewards anyways. They want the accolades from creation but without the hard work. I dont see the value in enabling this. | |||||||||||||||||||||||
| ▲ | bicx 2 days ago | parent | next [-] | ||||||||||||||||||||||
Sorry, this is not a good argument. It's sad that some skills are devalued when so many have invested years into them, but it is a net win when more people can create something without having to become an expert. Experts don't deserve to have a moat built around them. I say this as a software engineer with 16yoe who is dealing with the same challenges. | |||||||||||||||||||||||
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| ▲ | hbosch 2 days ago | parent | prev | next [-] | ||||||||||||||||||||||
If I download Blender today, as a true beginner, is what I make extraordinary? If it's not, does that mean I am not allowed to use Blender? What if I want to use Blender and I am not interested in making anything extraordinary? What if I want to use Blender to make a stupid little iPhone game that no one will ever play? Is that considered extraordinary, or not? What is this criteria? The truth is, the vast majority of art is not extraordinary, whether it comes from a canvas, a typewriter, Photoshop, or Blender. That is as true for AI as it is for humans. Likewise, the vast majority of people who kick a soccer ball will never be extraordinary soccer players. I firmly believe that tools which enable people to get closer to their goals are always a good thing. The concept of what makes something "extraordinary" does not come from the maker, or the tool, but from the beholder. It is the audience's job to discern what is and isn't "extraordinary", not the makers'. | |||||||||||||||||||||||
| ▲ | bradyd 2 days ago | parent | prev | next [-] | ||||||||||||||||||||||
By that logic, Blender shouldn't exist because it devalues the skill of hand animated art. | |||||||||||||||||||||||
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| ▲ | a2dam 2 days ago | parent | prev [-] | ||||||||||||||||||||||
> that doesn't mean we should develop a pill that makes everyone a great soccer player with no skill development or effort required What are you talking about? We should absolutely do this. We should extend this to as many domains of human achievement as possible. By this logic, computers shouldn't have existed because it devalued the skill that scribes and accountants developed before word processors and spreadsheets. Blender itself is a tool that made 3D accessible to thousands of people who previously had to pay for expensive licenses, training, and SGI workstations. Literally the whole point of technology is to make more things possible for people unable to do it naturally or without great effort. | |||||||||||||||||||||||
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