| ▲ | embedding-shape 2 days ago |
| You don't even need that, if your agent/harness can evaluate Python, it can trivially access the API through there and "import" basically. |
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| ▲ | vunderba 2 days ago | parent [-] |
| This is what I do. It’s been really helpful for taking existing FBX files and handing them off to the agent + Python Blender API to analyze the geometry, convert to GLBs, etc. |
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| ▲ | serf 2 days ago | parent [-] | | me too. used codex to convert a bunch of riggings between lots of models via blender api. it felt weak at it , like the corpus wasn't strong with blender/python work to look through , but it got going at it fairly fast with some coaxing. | | |
| ▲ | embedding-shape 2 days ago | parent [-] | | What model you using? With codex and gpt-5.4 set to xhigh (and now gpt-5.5) seems to have zero issues helping me with rigging and fixing glb/fbx models, works as a charm. One time I instructed it to iterate together with screenshots because it was a gnarly task, but usually it figures out everything even when headless. |
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