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embedding-shape 2 days ago

You don't even need that, if your agent/harness can evaluate Python, it can trivially access the API through there and "import" basically.

vunderba 2 days ago | parent [-]

This is what I do. It’s been really helpful for taking existing FBX files and handing them off to the agent + Python Blender API to analyze the geometry, convert to GLBs, etc.

serf 2 days ago | parent [-]

me too. used codex to convert a bunch of riggings between lots of models via blender api.

it felt weak at it , like the corpus wasn't strong with blender/python work to look through , but it got going at it fairly fast with some coaxing.

embedding-shape 2 days ago | parent [-]

What model you using? With codex and gpt-5.4 set to xhigh (and now gpt-5.5) seems to have zero issues helping me with rigging and fixing glb/fbx models, works as a charm. One time I instructed it to iterate together with screenshots because it was a gnarly task, but usually it figures out everything even when headless.