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Show HN: I wrote a DOOM clone in my own programming language(spectrelang.org)
21 points by pizza_man 2 days ago | 5 comments
Panzerschrek a day ago | parent | next [-]

> At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.

It's not how Doom works. It's more like Wolfenstein 3D.

pizza_man a day ago | parent [-]

which is literally what I said.

kernzistor45 20 hours ago | parent | prev | next [-]

Must be satisfying. a game in your own lang.

samplexBro 18 hours ago | parent | prev | next [-]

cool!

MichaelBollox a day ago | parent | prev [-]

nice