| ▲ | Show HN: I wrote a DOOM clone in my own programming language(spectrelang.org) | |||||||
| 21 points by pizza_man 2 days ago | 5 comments | ||||||||
| ▲ | Panzerschrek a day ago | parent | next [-] | |||||||
> At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected. It's not how Doom works. It's more like Wolfenstein 3D. | ||||||||
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| ▲ | kernzistor45 20 hours ago | parent | prev | next [-] | |||||||
Must be satisfying. a game in your own lang. | ||||||||
| ▲ | samplexBro 18 hours ago | parent | prev | next [-] | |||||||
cool! | ||||||||
| ▲ | MichaelBollox a day ago | parent | prev [-] | |||||||
nice | ||||||||