| ▲ | nonethewiser 11 hours ago | |||||||||||||||||||||||||||||||
The ability to unionize has very little to do with the ideology of the workforce and everything to do with the structure of the industry. It wont work out in video games because it's not a critical industry and there are plenty of people willing to do the work. | ||||||||||||||||||||||||||||||||
| ▲ | rafram 10 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
That logic doesn’t make any sense to me. Game programming, art, and even marketing are highly specific niches within those broader fields. You can’t pick any random programmer off the street and get them up to speed on game development overnight (let alone your specific crazy custom engine/architecture, as often seems to be the case). | ||||||||||||||||||||||||||||||||
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| ▲ | lovich 10 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||
The criticality of the industry, for whatever subjective measure you’re using there, doesn’t matter for union forming. It’s the leverage that the nascent union has over the company owners and management, who presumably still want to make money. That being said the video game industry does have a deluge of naive young people willing to sell their bodies and souls for their dream, so I don’t have high hopes for this group. | ||||||||||||||||||||||||||||||||