| ▲ | Imnimo 11 hours ago | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Back when Arena was first announced, there was an interesting line in their write-up: https://magic.wizards.com/en/news/feature/everything-you-nee... >We've created an all-new Games Rules Engine (GRE) that uses sophisticated machine learning that can read any card we can dream up for Magic. That means the shackles are off for our industry-leading designers to build and create cards and in-depth gameplay around new mechanics and unexpected but widly fun concepts, all of which can be adapted for MTG Arena thanks to the new GRE under the hood. At the time, this claim of using "sophisticated machine learning" to (apparently?) translate natural language card text into code that a rules engine could enforce struck me as obviously fake. Now nearly ten years later, AI is starting to reach a level where this is plausible. In their letter, the union writes: >Over the past few years, pressure has ramped up from leadership to adopt LLMs and Gen AI tools in various aspects of our work at WOTC, often over the explicit concerns of impacted employees I'm curious if this would include fighting against turning WotC's old fanciful claim into a reality as the technology matures? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | JRandomHacker42 10 hours ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Arena card engine is based on CLIPS [1] and not modern LLM-based tools. Magic cards are written in a very constrained language (usually called "card templating") that lends itself very well to machine-parseability. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| ▲ | nicolas-siplis 11 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I'm actually working on this right now! https://chiplis.com/ironsmith It's a parser + (de)compiler and rules engine which I'm trying to get to 100% coverage over all Standard/Modern/Vintage/Commander legal cards. About 23000 of them are partially supported, while 15k currently work in full (~3k more than what MTGA currently supports, IIRC). It also allows for P2P 4-way multiplayer which Arena unfortunately does not :/ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | cleversomething 9 hours ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
As others have said, there is an actual concrete system for translating card text into rules, and it's not an LLM (which would be a disaster). I assume the wording in this letter is referring to using LLMs to generate slop as creative assets like images and music. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||