| ▲ | bigyabai 3 hours ago | ||||||||||||||||
The GPUs are bottom-barrel for compute-focused industries. It is mobile-grade hardware that arguably can't even scale to prior Mac Pro workloads. > The GPU is monstrously good. Depending on the workload, the M1 series GPU using 120W could beat an RTX 3090 using 420W. You're just listing the TDP max of both chips. If you limit a 3090 to 120W then it would still run laps around an M1 Max in several workloads despite being an 8nm GPU versus a 5nm one. > It is kind of sad Apple neglects helping developers optimize games for the M-series Apple directly advocated for ports like Death Stranding, Cyberpunk 2077 and Resident Evil internally. Advocacy and optimization are not the issue, Apple's obsession over reinventing the wheel with Metal is what puts the Steam Deck ahead. Edit (response to matthewmacleod): > Bold of them to reinvent something that hadn't been invented yet. Vulkan was not the first open graphics API, as most Mac developers will happily inform you. | |||||||||||||||||
| ▲ | brcmthrowaway 2 hours ago | parent | next [-] | ||||||||||||||||
> The GPUs are bottom-barrel for compute-focused industries. It is mobile-grade hardware that arguably can't even scale to prior Mac Pro workloads. Surprised Apple didn't create a TPU-like architecture. Another misstep from John Gianneadrea. | |||||||||||||||||
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| ▲ | matthewmacleod 3 hours ago | parent | prev [-] | ||||||||||||||||
Apple's obsession over reinventing the wheel with Metal Bold of them to reinvent something that hadn't been invented yet. | |||||||||||||||||
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