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eesmith 9 hours ago

These sorts of problems assume that actions have no consequences beyond the immediate decision. These tests, run in places which have higher long-term expectation of social connections, give different results than in the US.

In the world where <50% press blue, you know that everyone alive (the red pushers) would save themselves rather than take a risk helping you or those who aren't clever at game theory problems.

I don't want to live in that world, so blue for me. And it's the fault of everyone who pressed red should I die.

bennettnate5 9 hours ago | parent | next [-]

This doesn't seem to be a game that tries to be particularly clever--one button could kill you, the other certainly won't. Trusting that nearly everyone will avoid pressing the button that could kill them seems a reasonable assumption, and it's not necessarily an indication of a lack of altruism.

empthought 9 hours ago | parent | next [-]

One button could kill you — if and only if enough people press the other button.

The other button certainly won’t kill you, but will kill everyone who pressed the first button — if and only if enough people besides you press it.

eesmith 9 hours ago | parent | prev [-]

One button means you almost certainly contributed to homicide, since the odds of everyone pressing red is essentially 0%.

The other one does not contribute to homicide.

The right answer, by the way, is to not press either button. "The only winning move is not to play."

bennettnate5 8 hours ago | parent [-]

Let me frame it another way and see if you still consider it homicide:

There's a cruise ship that needs to have a certain weight in order to not capsize. That weight threshold happens to be at 50% of the population (for whatever population we're considering in the original question). If the ship capsizes, everyone on it dies.

You're given the option: either get on the cruise ship or don't. Not to take an actual cruise, not for some other intrinsic prize, just file on it for a minute and then get off.

I don't see how those who refuse the risk of dying on the ship are complicit in the deaths of those who willingly choose to hop on it knowing the risks involved

empthought 8 hours ago | parent [-]

You don’t get to reframe the problem with different wording or circumstances to demonstrate your intelligence to others before they choose and you choose. That’s part of the thought experiment.

rayiner 9 hours ago | parent | prev [-]

That knowledge isn't a "consequence" of the game. It's a symptom of a fact that's knowable a priori. Running the game doesn't make it true; running the game merely reveals something that was already true.