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strix_varius 12 hours ago

Meanwhile, if you have more than 32 or so colors in a palette swatch, the color picker becomes permanently unusable for your project.

Godot is so driven by whatever sounds neat to work on that it has three completely different rendering systems, all buggy and mediocre. At least two shipped tilemap systems, one deprecated. And several systems like its autotiler where the community standard is to never use the built in one and to always replace it with a well known, much better add-on, and then to have to remember to avoid all the built in UI nudging you towards the built-in one.

Such a weird foundation for a project. Tons of hype but not a lot of successful games relative to usage.

spookie 6 hours ago | parent | next [-]

> Such a weird foundation for a project. Tons of hype but not a lot of successful games relative to usage.

Road to Vostok. Dev jumped the Unity ship and remade the game in Godot, seems to have gone pretty well.

efilife 4 hours ago | parent [-]

Have you followed the development? There's not much the game can offer

akazantsev 8 hours ago | parent | prev [-]

Slay the spire 2

mastermage an hour ago | parent [-]

This should shut up every doubter. Absolute Peak game.