| ▲ | strix_varius 12 hours ago | |||||||
Meanwhile, if you have more than 32 or so colors in a palette swatch, the color picker becomes permanently unusable for your project. Godot is so driven by whatever sounds neat to work on that it has three completely different rendering systems, all buggy and mediocre. At least two shipped tilemap systems, one deprecated. And several systems like its autotiler where the community standard is to never use the built in one and to always replace it with a well known, much better add-on, and then to have to remember to avoid all the built in UI nudging you towards the built-in one. Such a weird foundation for a project. Tons of hype but not a lot of successful games relative to usage. | ||||||||
| ▲ | spookie 6 hours ago | parent | next [-] | |||||||
> Such a weird foundation for a project. Tons of hype but not a lot of successful games relative to usage. Road to Vostok. Dev jumped the Unity ship and remade the game in Godot, seems to have gone pretty well. | ||||||||
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| ▲ | akazantsev 8 hours ago | parent | prev [-] | |||||||
Slay the spire 2 | ||||||||
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