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Self-updating screenshots(interblah.net)
138 points by bjhess 21 hours ago | 22 comments
CyberShadow 3 hours ago | parent | next [-]

Same, I've added a .#screenshots derivation. High up-front effort but almost zero maintenance afterwards.

Bonus: since you're generating screenshots programmatically anyway, you can generate a pair of each with your app's light/dark theme, and swap them in/out depending on prefers-color-scheme: dark. <picture> elements work in GitHub READMEs, too: https://github.com/CyberShadow/CyDo#readme

merelysounds an hour ago | parent | prev | next [-]

This is very useful in mobile projects.

App stores require screenshots, but generating N images for NUMBER_OF_SCREEN_SIZES times NUMBER_OF_LOCALIZATIONS can be a chore.

In the past I wrote my own scripts for that, today tools like Fastlane[1] help.

I use Fastlane for my logic puzzle game Nonoverse[2], you can see sample screenshots in its App Store page.

I also automated App Preview video recording, complete with multiple scenes. If anyone wants to read more let me know, perhaps this is a good topic for an article.

[1]: https://fastlane.tools/

[2]: https://apps.apple.com/us/app/nonoverse-nonogram-puzzles/id6...

furyofantares 3 hours ago | parent | prev | next [-]

Very cool.

For the small casual games I've been vibe coding, I always start from a place where the application has a CLI where it can run headless, rendering to offscreen texture, with a a screenshot command as well as performance instrumentation. It takes no time to include all this, and gives the agent a way to automate the ui and inspect important things. It also lets me trivially have the agent update screenshots.

Not as neat as being part of the build process, but I will now add that.

sho_hn an hour ago | parent | next [-]

I do the same :-)

I have an offscreen screenshot path, as well as a CLI arg for world pos/camera view vector, and scripted benchmark runs with a simple text-based input format that has rows of named segments of n game ticks length with control inputs per segment. Use that extensively for A/B testing of visuals and performance while working on the game code.

_fzslm an hour ago | parent | prev [-]

Would you mind sharing a link to some of these casual games? I ask cuz I'm also interested in how vibe coding can make game development easier.

We had such a vibrant indie game scene when Adobe flash was about and since then nothing's really touched that level of ease of development. I think vibe coding is the first tool that actually exceeds it.

Xmd5a 11 minutes ago | parent | prev | next [-]

> Then you change the UI slightly – tweak a colour, move a button, update some copy – and suddenly every screenshot that includes that element is stale. You know they’re stale. Your users might not notice, but you know, and it gnaws at you.

F

Related: Sabotaging projects by overthinking, scope creep, and structural diffing – https://news.ycombinator.com/item?id=47890799

cluckindan 2 minutes ago | parent [-]

Read the article you’re linking to, it is not relevant here.

LeoDaVibeci 15 hours ago | parent | prev | next [-]

I've needed this so many times. BTW this should be a meme: "I think this might be the neatest thing I’ve built in X that nobody will ever notice."

xp84 an hour ago | parent | prev | next [-]

Bravo. This is incredibly useful, and really improves the quality of documentation, especially for many applications whose design and UI are always in flux.

schneems 3 hours ago | parent | prev | next [-]

This is neat. I wrote https://github.com/zombocom/rundoc. It has a similar feature. The main driver is to produce tutorials so it also puts the output of commands run back in the document.

kalb_almas 2 hours ago | parent | prev | next [-]

I'm sometimes getting

NoMethodError at /self-updating-screenshots undefined method `name' for nil:NilClass

Ruby title-for: in handle, line 12 Web GET interblah.net/self-updating-screenshots

followed by a very detailed traceback when I try to access the page

maderalabs 2 hours ago | parent | prev | next [-]

Nice! I actually started to build this exact thing a couple years back, and ended up abstracting it out to something more generic with https://picshift.io/. That said, I still love the screenshot use case - the original name of this project was ScreenSync ;)

Barbing 38 minutes ago | parent [-]

Neat, good job, and good to have these different approaches out there

efortis 18 hours ago | parent | prev | next [-]

same here, but linking to the screenshots used for pixel diffing, which get committed to the repo.

https://github.com/ericfortis/mockaton/tree/main/pixaton-tes...

taspeotis 3 hours ago | parent | prev | next [-]

I’ve wondered about doing screenshots from the e2e test run, even keeping docs/ all together in the same repo so when you update the documentation and need a new screenshot you add a new test

est 3 hours ago | parent | prev | next [-]

I maintain an internal wiki, the contents were generated by each CI/CD and always reflects from latest running code.

devmor an hour ago | parent | prev | next [-]

Really love this, it should be standard practice!

3eb7988a1663 3 hours ago | parent | prev | next [-]

shot-scraper is another project in this vein.

https://github.com/simonw/shot-scraper

irishcoffee 3 hours ago | parent | prev | next [-]

I wrote a gui app once that ran on a safety-critical platform. I ended up stuffing a rendering of the gui (rendered offscreen) into shmem at I think 24hz, and rendered that screenshot into the safety critical application. I passed clicks (no typing for this gui) back from the statically rendered image updating on a cadence, to the offscreen GUI.

Worked well. Not quite the same as this, but that’s what this reminds me of.

yjftsjthsd-h 2 hours ago | parent [-]

I don't think I follow. What is that giving you that you wouldn't get by just having the user click in the application and see its real interface directly? Or are you saying you were embedding one application inside another?

jfim an hour ago | parent [-]

My guess is that it's to ensure that the UI logic crashing or hanging doesn't bring down the safety critical process.

immanuwell 21 hours ago | parent | prev [-]

nice, embedding the capture instructions right in the markdown as comments is a dead-simple solution that'll age way better than any fancy external tooling