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gertlabs 2 days ago

All of our environments are tick based (with ticks of varying speeds), and this is explained in the prompt given to the models, along with the latest observation and a history of recent events/conversations/actions.

So that does make the game more challenging, versus some other simulations we have where multiple conversation turns happen before action. But the inefficiencies I'm describing are different; for example, an agent reaches part of the destination area but is clearly blocking another player who needs to pass, and most models will just stay put instead of moving along to another target spot.

AntiUSAbah a day ago | parent [-]

So is "Game Overview" the prompt? Because i can't seem to see any indication / hint given to the models that its a game they should work together on and commmunicate etc.

gertlabs a day ago | parent [-]

No the full prompt is not available in the UI, sorry.