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tkiolp4 2 days ago

> I can't be the only one to think it is silly to interact with tools in this way. Honestly, I see skills, "hooks", and other monkey-patch efforts as things that will be short-lived investments, weird kludges from an era where you had to "hand-crank" your AI, more often. Something to go the same way as using HTML tables as bastardized CSS

Agree. It’s sad to see our field plagued by this monkey patch efforts. I reviewed the other day a skill MD file that stated “Don’t introduce bugs, please”. Like, wtf is that? Before LLMs we weren’t taken seriously as an engineering discipline, and I didn’t agree. But nowadays, I feel ashamed of every skill MD file that pollutes the repos I maintain. Junior engineers or fresh graduates that are told to master some AI/LLM tool (I think the nvidia ceo said that) are going to have absolute zero knowledge of how systems work and are going to rely on prompts/skills. How come thats not something to be worried about?

gameshot911 2 days ago | parent | next [-]

Is this how the Warhammer 40k tech priests start?

wahnfrieden 2 days ago | parent | prev [-]

Have you measured whether “no bugs, make no mistakes” improves results? Or is the very thought of it too absurd to you to evaluate?

falcor84 2 days ago | parent | next [-]

I haven't tried it myself, but, I would assume that this sort of instruction in CLAUDE.md would indeed make it a bit more careful, to the detriment of its development velocity, which for my use-case would be bad. I generally prefer for it to experiment in many directions rapidly, and only once we have an approach that solves the problem well, to do extensive testing.

tkiolp4 2 days ago | parent | prev [-]

When I was younger I was sold in the idea of data driven decisions. Everything needs to be measured, otherwise you are just biased, and bias is bad. Nowadays I do still rely on data and measurements but I also have experience and taste to judge things. Answering your question, the latter.