| ▲ | Der_Einzige 3 hours ago | |||||||||||||
Totally wrong. Game mods constantly create game experiences that should have been there on day 1 and weren’t because dumbass devs refuse to correctly use the very tools they built. Game after game you get some half baked feature kept gimped by poor choices of values from the developers, and a bunch of modders have to go fix it to keep the game good. Rome 2 total war (divide et impera) Empire at war (thrawns revenge) Rimworld Skyrim Stalker (project gamma) Blade and Sorcery And so many more games are just like this! Actually gamers and modders DO know how to fix the game and it does NOT break the game. Folks like you would argue that the “lethal” difficulty added to ghosts of Tushima “broke the game”. Star Wars Jedi knight 2/3 are infinitely better when you turn instakilling with light sabers on. I had to do that in the games built in command line. Game devs are fucking morons. The cello maker is not the cello player. The map is not the territory. | ||||||||||||||
| ▲ | protocolture an hour ago | parent [-] | |||||||||||||
>Actually gamers and modders DO know how to fix the game and it does NOT break the game. eehhhhhh if I was going to install a skyrim mod at random, I would probably hate it. Even if I did this 1000 times, I would probably hate 99%+ of them. In fact just in terms of volume these are all likely to be porn mods of some description. Skyrim modding hours, and output, converted into paid dev time would be a disaster. ROI would be negative a few million percentage points. You seem to be taking examples where an individual player can tailor an experience to be just what they want, and extrapolating it back to presume the developers, who have to make a game for a wider audience, are stupid somehow. Its a bad opinion, based on nothing and very much in the mode of the modern gamer. | ||||||||||||||
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