| ▲ | dlcarrier 2 hours ago | ||||||||||||||||
It would probably run really fast, considering that Itanium's downfall was the difficulty in compiling. (Including translating x86 instructions into Itanium instructions) | |||||||||||||||||
| ▲ | tliltocatl 2 hours ago | parent [-] | ||||||||||||||||
Not really. Itanium was a result of some people at Intel being obsessed by LINPACK benchmarks and forgetting everything else. It sucked for random memory access, and hence everything that's not floating-point number-crunching. Compiler can't hide memory access latency because it's fundamentally unpredictable. VLIW does magic for floating-point latency (which is predictable), but - As transistors got smaller, FP performance increased, memory latency stayed the same (or even increased). - If you are doing a lot of floating point, you are probably doing array processing, so might as well go for a GPU or at least SIMD). - Low instruction density is bad for I-cache. Yes, RISC fans, density matters! And VLIW is an absolute disaster in that regard. Again, this is less visible in number-crunching loads where the processor executes relatively small loops many times over. | |||||||||||||||||
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