| ▲ | rjh29 4 hours ago | |||||||
All of the critically acclaimed puzzle games seem to be sokobans. I have no idea why sokoban is so popular; I find it very tedious to move blocks around manually, especially if I already know the solution and I'm just making it happen. For me games like Artisan of Glimmith, LOK Digital, Tiling Town and Lingo are the most fun, followed by deductive games like The Roottrees Are Dead and The Case of the Golden Idol. | ||||||||
| ▲ | cvoss 36 minutes ago | parent | next [-] | |||||||
A good sokoban should not be busy-work. Well designed puzzles should be pithy and not require a lot of running around. The distance between discovering the solution and executing it should be very short. | ||||||||
| ▲ | airforce1 4 hours ago | parent | prev | next [-] | |||||||
This one is critically acclaimed and is not a sokoban: https://store.steampowered.com/app/2721890/oo/ | ||||||||
| ▲ | Jtarii 2 hours ago | parent | prev [-] | |||||||
>All of the critically acclaimed puzzle games seem to be sokobans Wouldn't really agree considering: Antichamber, The Witness, Talos Principle, Manifold Garden, Portal, Zachtronics, Tunic, Blue Prince, Return of the Obra Dinn, Seance of Blake Manor, a bunch more I could list. | ||||||||
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