| ▲ | Twirrim 5 hours ago | |||||||
It would surely sell more if people would actually explain what the game is, without using niche words like "sokoban". The article talks about how the trailer for it didn't really show anything about the game either, which arguably gets you into pretentious/artistic territory. After reading the linked article, and the comments here I still have zero clue about the game. It's a puzzle game involving sausages and a large fork does nothing to describe what kind of puzzles they might be. | ||||||||
| ▲ | airforce1 4 hours ago | parent | next [-] | |||||||
> After reading the linked article, and the comments here I still have zero clue about the game A video is worth a thousand words, and there's a video at the very beginning of the article. Did you watch the video? You control a character on a grid and you have to push sausages around the grid in order to grill them (some of the floor tiles are grill tiles). That's the core game. But the sausages roll and you can't let a given side touch a grill more than once. And the grid is space constrained - you can accidentally push a sausage off the grid and it will fall into an abyss and you have to start over. The puzzles are very difficult because there is so much complexity that stacks: - Your character can strafe and push things, but your character is also 2 tiles wide and can pivot and swing a fork (and the swing action can push things) - sausages only roll along one axis, otherwise they slide - sausages can be stacked into the 3rd dimension which means there's also gravity - if a sausage falls on your character's head you can move it around and rotate it - etc. | ||||||||
| ▲ | gpt5 4 hours ago | parent | prev | next [-] | |||||||
The game is about rolling sausages over grills to cook them on both sides. However, that's completely unrelated to why it's so acclaimed. This game introduces a very small set of controls and mechanics (you basically only have the arrow keys, and initially can just move around), and combines it with minimally small, yet surprisingly hard puzzles. Every puzzles is distilled to its smallest form, and involves a genuinely satisfying eureka moment. The game then explores every possible hidden way to use the minimal set of mechanics introduced, before introducing a new mechanic (e.g. early on you'll be able to suddenly 'stab' you sausages which allows you to move them around differently. So you become a master of the game as you progress. The problem for new players is that it's deceptively difficult to solve even the simplest puzzles + it encourages you to explore and learn how things work instead of giving you hints. This makes inexperienced players abandon it way before it fully reveals itself (which takes many hours into the game). What I suggest is if you are new and are frustrated, find a Youtuber that solved it so that you can look at what they did. This way you won't get stuck to the point of leaving it, while still allowing you to fully enjoy it. | ||||||||
| ▲ | omcnoe 3 hours ago | parent | prev | next [-] | |||||||
The problem is, the ways that it's great are hard to put into words and explain for someone unfamiliar with the game. At least, not in a succinct way. At the most basic level it's just block pushing puzzles ("Sokoban"). | ||||||||
| ▲ | werdnapk 3 hours ago | parent | prev | next [-] | |||||||
Almost anybody who grew up with video games in the 80s played Sokoban and knows exactly what that refers to. It was THE puzzle game in the early days of video games... that and maybe millipede. | ||||||||
| ▲ | lisper 4 hours ago | parent | prev | next [-] | |||||||
> It would surely sell more if people would actually explain what the game is And even more if figuring out how to buy it wasn't a challenging puzzle in its own right. | ||||||||
| ||||||||
| ▲ | 4 hours ago | parent | prev | next [-] | |||||||
| [deleted] | ||||||||
| ▲ | cvoss 27 minutes ago | parent | prev [-] | |||||||
[dead] | ||||||||