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| ▲ | klez 2 days ago | parent | next [-] |
| > (Does someone sell "decade" dice, which faces say: 10, 20, 300, ..., 90 and 100?) Yes, they do. I used to use them for this exact purpose. |
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| ▲ | throw0101a 2 days ago | parent | prev | next [-] |
| E.g. * https://boxcarsandoneeyedjacks.com/product/10-sided-decade-d... * https://extrememathgames.com/product/10-sided-decade-dice-00... |
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| ▲ | pezezin 2 days ago | parent [-] | | Cool, they also have dice with up to 5 zeros, to build your own 1d-million. I have sizable dice collection but I have never seen a 1d1000000 in person, I need to get one... |
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| ▲ | Daegalus a day ago | parent | prev | next [-] |
| Yes, decade dice is fairly standard these days. Usually you buy 1 D10 and 1 decade dice, and role both of them and add them. Most purchaseable dice sets come this way. This is just the first result with a picture, but they are really common, all my dice sets have one: https://www.dicegamedepot.com/10-sided-tens-opaque-dice-red/ |
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| ▲ | Vvector 2 days ago | parent | prev | next [-] |
| almost all d10's are zero-based, 0-9. And the "decade" die is 00-90. So it's just a simple matter of adding the rolls, no complicated math. And 0=100. |
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| ▲ | pyrale 2 days ago | parent | prev [-] |
| > (x-1) * 10 + (y-1) + 1 Is that not equivalent to: > (x-1) * 10 + y or: > x * 10 + y - 10 |
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| ▲ | gus_massa 2 days ago | parent [-] | | I agree, but I'm just now porting a program from fortran to python. They read and write files that use their own convention about indexing and values [1] And some changes may have to been backported, and it has a lot of tricks with index of arrays of different dimensions, so I'm wrapping the formulas with +1 and -1 and hopping the best. IIRC the python compiler does not optimize them (perhaps with numba?), but later steps in other programs are slow, so N <= 20 and whatever I do is bounded by 20^4. [1] If the file says "1 2 7.0 \r 1 2 8.0 \r" should I keep the sum (15.0), the first (I never seen that) or the last? (Raising an error, nah.) |
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