| ▲ | bushbaba 2 days ago | |||||||||||||||||||||||||||||||
I hated liquid glass at first, but now i've come to appreciate it. It grows on you | ||||||||||||||||||||||||||||||||
| ▲ | trueno 2 days ago | parent | next [-] | |||||||||||||||||||||||||||||||
i was getting annoyed at the state of shadcn/daisyui/the other six trillion ui patterns that have spawned since the abomination known as materialui and i actually realized liquid glass is the only meaningful step away from that we've seen in quite a long time. it's still not quite my tempo, looks downright silly in many places, but it has grown on me just a smidge, and i think i'd receive it a little better if it wasn't fundamentally more intensive to render. i think that's a line i can't respect and it feels like a step backwards. i don't want to wax nostalgic about windows 98 era ui's or the design patterns i see with a lot of qt apps either, like they are imo kind of ugly to me too. but i appreciated the consistency back in the 98 era, and i think a ui that restored 3d beveled looking components, were somewhat expressive but consistent is what i want. but the world is different now. things like flutter that give people a canvas and let them ground up their entire design language undoubtedly mean consistency can only exist within an entity's control, there likely will never be a unified agreed-upon set of ui standards that span industries and personal computing and different stacks anymore. kinda amusing that improved tooling and frameworks has just resulted in a wild west of user interface design. | ||||||||||||||||||||||||||||||||
| ▲ | theodric 2 days ago | parent | prev [-] | |||||||||||||||||||||||||||||||
So does fungus. I'd prefer to avoid both. | ||||||||||||||||||||||||||||||||
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