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kirb 3 hours ago

The official statement from Apple (emailed to developers 10 days ago) is that macOS 27 is the “final release to support Rosetta”, so the title is a bit off.

They also say:

> Please note that Rosetta functionality for older, unmaintained gaming titles that rely on Intel-based frameworks will continue to be supported.

I interpret that to mean just enough of Rosetta and Intel frameworks will continue to be around, at least for macOS 28. Not specified which ones, or whether it stays any longer than that.

I’m pretty curious of what that will look like exactly, because there’s a fair amount of system frameworks/libraries needed to get to a bare minimum “hello world” AppKit app. Add on top any number of other frameworks that might be used by “older, unmaintained” games that Apple sees fit to keep supporting. Does this ensure OpenGL is kept on life support? Will they consider Wine important enough to support, perhaps even after they drop native Intel games?

pram 2 hours ago | parent | next [-]

Apple seems to slightly care about supporting Codeweavers/CrossOver from things I've seen, which indirectly makes Wine, Rosetta 2, and GPTK "important enough to support" since they're important features

bombcar 2 hours ago | parent | next [-]

I read that as "Rosetta2 for 32 bit" will still be around, somehow.

p0w3n3d 2 hours ago | parent | prev [-]

I wonder if Apple cares about docker/podman which uses rosetta on amd64 images

andrewmcwatters 2 hours ago | parent | prev [-]

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