| ▲ | greazy a day ago | |||||||
Good call, thnaks for the correction. But there definitely was a sync bug. Here's an old forum post discussing it https://tl.net/forum/brood-war/352588-my-replays-are-broken Here's a hacky patch that also documents some of the possible issues https://liquipedia.net/starcraft/Replay_Fix_for_1.16.1 It seems like the bug is related to pausing the game. | ||||||||
| ▲ | setr a day ago | parent [-] | |||||||
more specifically, the bug is due to a buffer overflow during paused chat, and presumably deviant undefined behavior between the original execution and the replayed execution. and most importantly, it has nothing to do with the non-deterministic nature of the game -- non-determinism is trivial to account for, because PCRNGs are not actually non-deterministic; they're (pseudo)random, and deterministically so. They're just random enough to be equivalent to non-deterministic to the user. As long as seeds are synced, it's trivially managed. But this kind of cause-for-desync is the reason deterministic engines are such a PITA to actually write. Any source of actual non-determinism wrecks everything, and there's always some miserably rare cases. | ||||||||
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