| ▲ | Xunjin 14 hours ago | ||||||||||||||||||||||
That's one of the things that Blizzard does so bad and private servers try to solve, which is previous expansion content: Let's say you loved playing Battle for Azeroth. Later Blizzard launches Shadowlands, the content for BfA gets irrelevant, the raids are not doable anymore at the same difficult, the power creep feeds in. Even if you buy the expansion just to get the “feel” on how it was, it's impossible. MMOs like GW2 and even SWTOR does it way better, in GW2 content from Path of Fire is still relevant in the gameplay of the current expansion, while their PvE/PvP content is done by all players. I feel Blizzard should just keep per expansion servers up and people can play “over and over again” the same expansion as much as they like. | |||||||||||||||||||||||
| ▲ | sReinwald 2 minutes ago | parent | next [-] | ||||||||||||||||||||||
You clearly haven't played WoW in a decade, judging from this comment. > Even if you buy the expansion just to get the "feel" on how it was, it's impossible. You don't buy previous expansions after a new one launches - they roll into the base subscription. After Shadowlands released, buying BfA separately wasn't even an option. > MMOs like GW2 and even SWTOR do it way better “Keep every expansion fully relevant forever” sounds nice until you think through what that actually means for an MMO like WoW. You would either fragment the player base across twenty years of content or turn gearing and balance into a complete circus. Imagine your best-in-slot trinkets from the current raid and Siege of Orgrimmar, your tier set from Dragon Soul, the weapon from Hellfire Citadel. Try organizing a group when other classes need gear from Ice Crown Citadel, The Everbloom, Argus and Ahn'Qiraj. The point of "current expansion content is relevant" is that it funnels the player base into a fairly narrow area of the theme park. That is important, because if you spread out the population over 20 years worth of content, you risk making the world feel incredibly empty, which is a death sentence for a theme park MMORPG. Blizzard’s actual approach is much more sane: older content comes back in controlled ways. Timewalking reopens older expansion content with scaling and relevant rewards, and Mythic+ seasons already rotate older dungeons into the current endgame pool. Midnight's Season One, for example, features dungeons from Wrath of the Lich King, Warlords of Draenor, Legion, and Dragonflight. | |||||||||||||||||||||||
| ▲ | dminvs 14 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
FFXIV's level/stat sync system is also pretty cool for keeping the older stuff playable long past its original release, players get levels and stats and skills scaled down to the max level appropriate for the content 4-player dungeons still end up being a bit of a faceroll, but it's definitely possible to wipe on the 8-player bosses if mechanics are not observed | |||||||||||||||||||||||
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| ▲ | wiseowise 3 hours ago | parent | prev [-] | ||||||||||||||||||||||
> Let's say you loved playing Battle for Azeroth. Well, here’s your problem. You need to fix that and eat whatever shit they throw your way, pay the money and say thanks. | |||||||||||||||||||||||