| ▲ | themanualstates 8 hours ago | ||||||||||||||||
What is this article even on about? The stuff on my network assigns itself ipv6 addresses based on their mac address? That's how you can do stateless ipv6? Regardless, ipv6 was to have more IP addresses because of ipv4 exhaustion and NAT? My Xbox tells me my network sucks because it doesn't have ipv6, but this is a very North-American perspective regardless. | |||||||||||||||||
| ▲ | jcgl 3 hours ago | parent | next [-] | ||||||||||||||||
> The stuff on my network assigns itself ipv6 addresses based on their mac address? That's how you can do stateless ipv6? Nit: per RFC8064[0], most modern, non-server devices do/should configure their addresses with "semantically opaque interface identifiers"[1] rather than using their MAC address/EUI64. That stable address gets used for inbound traffic, and then outbound traffic can use temporary/privacy addresses that are randomized and change over time. Statelessness is accomplished simply by virtue of devices self-assigning addresses using SLAAC, rather than some centralized configuration thing like DHCPv6. [0] https://datatracker.ietf.org/doc/rfc8064/ [1] https://datatracker.ietf.org/doc/rfc7217/ | |||||||||||||||||
| ▲ | dijit 6 hours ago | parent | prev | next [-] | ||||||||||||||||
> My Xbox tells me my network sucks because it doesn't have ipv6 Pretty sure that it's complaining about lack of upnp. Which, yes, would not be an issue if we had ipv6... but ironically consoles typically have been slow to adopt ipv6 support themselves, so I'm curious if the xbox even supports it.. | |||||||||||||||||
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| ▲ | hdgvhicv 7 hours ago | parent | prev [-] | ||||||||||||||||
Does Xbox work if there’s no IPv4? Because my corporate windows device doesn’t and I know other gaming consoles don’t. | |||||||||||||||||
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