| ▲ | recursivecaveat 2 days ago | |||||||
The strangest pause bug I know is in Mario Sunshine: pausing will misalign the collision logic (which runs 4 times per frame) and the main game loop. So certain specific physics interactions will behave differently depending on how many times the game has been paused modulo 4. | ||||||||
| ▲ | positive-spite 2 days ago | parent | next [-] | |||||||
There is another great one in one of the Legend of Zelda games. The game world is paused whenever Link pulls an item from a chest, but because his animation does not loop perfectly, because of a missing frame, he slowly slides across the ground and even through walls. One of the minimum % speedrun abuses this by looping the animation for many hours in order to glitch through a wall, and not collect a progression item, which would count towards the collection percentages. | ||||||||
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| ▲ | butvacuum 2 days ago | parent | prev [-] | |||||||
really? is one state the one where you fall through bridges? I can't play Sunshine because of that. | ||||||||
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